The field guide.
How Platonik could work, what would make it worth playing, and what we might learn along the way.
These are design documents. The game engine, agent skills, and ranked service are proposed; there is no playable release yet.
The game
What would it feel like to play?
Creatures, breeding, the first fifteen minutes, and a world that changes scale.Symbols & facts
What can an organism learn to represent?
A growing Wittgenstein-inspired vocabulary for representation, composition, and checking what is true in a world.Competition
What makes one organism better?
A readable frontier rank, equal execution limits, and independently replayable results.Agents & engine
How would an agent drive the game?
The proposed Rust engine, agent-facing CLI, skills, and the first playable milestone.Research foundations
What could playing help us learn?
Michael Levin, minimal collective computation, and a careful route toward complexity research.